AI Insights · Timothy · July 2022
Top 5 Dragon Games on Android in Chile Q2 2022
Explore the performance of the top 5 Dragon Games on Android in Chile during Q2 2022, including weekly downloads, revenue, and active user trends.
During the second quarter of 2022, the top 5 dragon-themed games on the Android platform in Chile showed varied performance in terms of downloads, revenue, and active user engagement. Here’s a closer look at each game’s performance based on data from Sensor Tower.
Dragon Island from AlohaFactory saw its weekly downloads peak at over 11K in late April before experiencing a significant drop to just 81 by the end of May. The weekly revenue for this game started at $1 in early April, reaching a high of $5 in the week of May 2, and then tapering off to zero. The game’s weekly active users peaked at 18.3K in late April but steadily declined to around 3.4K by the end of June.
Dragon City: Mobile Adventure by Social Point maintained a relatively stable revenue stream, with weekly revenue fluctuating between $4.8K and $6.8K throughout the quarter. Weekly downloads saw a notable spike to around 5.7K in early May but generally hovered around the 2.4K to 3.1K range for most of the quarter. The game maintained a strong active user base, with weekly active users consistently around 100K, peaking at 121.8K in early May.
Dragon Mania Legends from Gameloft SE experienced modest weekly revenue, ranging from $329 to $577. Downloads for this game were more dynamic, peaking at 4.8K in mid-June and showing a general upward trend. The weekly active users saw a consistent increase, starting at 8.7K in late March and peaking at 13.8K by the end of June.
Frost & Flame: King of Avalon by FunPlus International AG showed strong weekly revenue, starting at $6.8K in late March and peaking at $6.3K by the end of May. Weekly downloads were initially low but picked up, reaching a peak of 4.4K in late April. Active user numbers mirrored this trend, starting at 3.3K and peaking at 9.4K in late April, then stabilizing around 8.3K by the end of June.
School of Dragons from JumpStart Games had a more modest revenue performance, with weekly revenue ranging from $34 to $181. Downloads peaked at 2.6K in mid-May, with active users peaking at 10.9K during the same period. The game’s active user base showed a general upward trend, peaking at 9.6K by the end of June.
For more detailed insights into the performance of these games and other mobile applications, visit Sensor Tower.